Tim Sweeney, the man behind Fortnite

Tim Sweeney, the man behind Fortnite


Game news Tim Sweeney, the man behind Fortnite

If you haven’t lived in a cave in the last few years, you’ve had to hear about Fortnite. It’s simple, it’s the biggest video game success in history. But do you know the man behind it? This is what we invite you to discover in this JV LEGENDS.

Have the right equipment …

Tim Sweeney is a child who grew up in the 1970s and 1980s under the auspices of the arcade terminals and video games of the time. From the age of 9, he quickly became interested in programming. Suffice it to say that his future has already been mapped. After creating several successful games, such as ZZT, Tim Sweeney founded Epic Mega Games in 1991. The studio quickly made a name for itself and released 3 games in three years: Jill of the Jungle, Jazz Jackrabbit and Epic Pinball. With these successful titles, the company is easily profitable, but Sweeney does not want to stop there. With the help of Digital Extremes, Epic Mega Games developed its own 3D engine in 1995, the Unreal Engine, inspired by the Doom engine. Even today, it is the basis of many AAA productions, all thanks to Tim’s ambition. At that time, there was nothing more efficient and effective in the market. Engine is a total box and Epic is at the forefront of the largest development studios in the world to the point that Unreal Engine has become “Must have” in industry. With the unrivaled mastery of its engine and exaggerated ambitions, Epic embarks on a new license: Gears of War. Again, success is in the meeting. But wow … You’re starting to know the password: there’s no doubt you’ll stop there!

… before creating a Top 1

In 2017, Epic released a small game that you’ve probably heard about: Fortnite. Whether you are a fan or not, the title has become a true industrial moloch with more than 350 million players worldwide and generating billions in profits. And yet the title almost never saw the light of day. Rod Fergusson, Epic Games’ production manager, did everything he could to stop Fortnite development because he was not pleased with the project. The basic concept was not the same as today. When it was released, the game was called Fortnite: Save the World. It is a cooperative game for building and survival. The problem is that the game was a critical failure when released. However, Tim Sweeney is a man who is well aware of industry trends. What was a hit at the time were the Battle Royals, p PlayerUnknown’s Battlegrounds and Battle of Z1. That’s why he and his teams turned their game into Battle Royal Free to Play two months later. The advantage of the title is multiplatform and its cartoon aspect for all viewers. The number of players is skyrocketing and the studio is able to constantly renew its offer every season with news, as well as concerts and cultural events. Today, Fortnite is no longer a game, but a real social phenomenon.



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